# Kingdoms Connected > Kingdoms Connected (KCDC) is a free, community-made multiplayer mod for Kingdom Come: Deliverance II (KCD2) by Warhorse Studios. KCD2 has no official multiplayer or co-op; Kingdoms Connected adds online multiplayer on dedicated servers. It is live and free. Key facts: - Up to 512 players per server, in the game's own world (Kuttenberg or Trosky). - Requires Kingdom Come: Deliverance II on Steam (Windows). Game files are not modified. - Dedicated servers for Windows and Linux, plus Docker and Pterodactyl images. - In-game server browser (MafiaHub masterlist) and direct connect. Game port UDP 27015, HTTP status TCP 27016. - Proximity voice chat and text chat. - Game modes are scripted in JavaScript or TypeScript (server and client), similar in spirit to FiveM resources for GTA V, but not compatible with them. - Builds are distributed through the Kingdoms Connected Discord. - Independent fan project, not affiliated with Warhorse Studios, Deep Silver or PLAION. ## Pages - [Kingdoms Connected home](https://kingdomsconnected.com/): overview for players and server creators - [KCD2 multiplayer guide](https://kingdomsconnected.com/kcd2-multiplayer): how to play Kingdom Come: Deliverance II online with friends - [Features](https://kingdomsconnected.com/features): everything the mod adds, from PvP and voice chat to hosting and scripting - [Host a KCD2 server](https://kingdomsconnected.com/kcd2-server-hosting): dedicated server, ports, server.json, Docker, server browser - [Install the mod](https://kingdomsconnected.com/install): requirements, step-by-step setup, troubleshooting - [Live server list](https://kingdomsconnected.com/servers): public KCD2 multiplayer servers, player counts and versions - [KCD2 roleplay](https://kingdomsconnected.com/kcd2-roleplay): what medieval RP servers can script - [Server scripting](https://kingdomsconnected.com/scripting): what server owners can script, with samples from the docs - [For FiveM developers](https://kingdomsconnected.com/fivem-developers): FiveM concepts mapped to Kingdoms Connected - [Changelog](https://kingdomsconnected.com/changelog): what changed in each release - [FAQ](https://kingdomsconnected.com/faq): every common question in one place - [Download](https://kingdomsconnected.com/download): the latest release and where to get it - [KCD2 co-op](https://kingdomsconnected.com/kcd2-co-op): what you can play with friends, and what you cannot - [News](https://kingdomsconnected.com/news): announcements and release recaps - [Press kit](https://kingdomsconnected.com/press): facts, descriptions, logos, screenshots and clips - Translated overviews: [Čeština](https://kingdomsconnected.com/cs), [Deutsch](https://kingdomsconnected.com/de), [Polski](https://kingdomsconnected.com/pl), [Français](https://kingdomsconnected.com/fr) ## Documentation - [Scripting documentation](https://docs.kingdomsconnected.com/): scripting API and guides - [Install the tools](https://docs.kingdomsconnected.com/guides/getting-started/install/) - [Run a dedicated server](https://docs.kingdomsconnected.com/guides/hosting-a-server/run-a-server/) - [How players connect](https://docs.kingdomsconnected.com/guides/hosting-a-server/players-connecting/) ## Community - [Discord](https://discord.gg/WGAKZ3pwgw): builds, support and announcements - [GitHub](https://github.com/kingdomsconnected) - [X](https://x.com/kcdc_mp): @kcdc_mp - [TikTok](https://www.tiktok.com/@kingdomsconnected): @kingdomsconnected - [Nexus Mods](https://www.nexusmods.com/kingdomcomedeliverance2/mods/3671)